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NEW TYPES OF BUILDINGS

  Arsenal

     -Need access to sea/ocean, Requires Piracy technology, Obsolete with Steam Power
     -Water units: +3 EXP, Builds Water Units: +50%


  Gas Plant

     -Requires Electricity and Assembly Line technologies
     -Permits to produce gas power


  Solar Plant

     -Requires Ecology technology
     -Permits to produce solar power


  Fusion Plant

     -Requires Fusion technology
     -Permits to produce nuclear power (more safe than nuclear plant)


  Sewers

     -Requires Town Planning technology
     -Population limit: +10, Health: +2


  Well

     -Requires Irrigation technology, Obsolete with Electricity
     -Health: +1


  Statue

     -Requires a unit of level 3 (experience), Require Masonry technology
     -City's governor's cause of satisfaction : +1, Happiness: +1


  Commercial District

     -Requires Market, Build faster with some resources
     -Gold: +25%, Can turn 2 citizens into Mechant, +1 happiness with Pearls/Cocoa/Coffee/Honey



NEW UNIQUE BUILDINGS

  Archives (Hebrew people)

     -Replaces Library
     -Maintenance costs: -25%


  Gunsmith (Gothic people)

     -Replaces Forge
     -Free Promotion for units built in the city: Woodsman I (+20% defense in forests/jungles)


  Illyrian Arsenal (Illyrian people)

     -Replaces Arsenal
     -Free "Piratry" Promotion for naval units built in the city


  Auberge (Iberic people)

     -Replaces Colosseum
     -EXP : +2 (for all units)


  Campus (Canadian people)

     -Replaces University
     -Criminality: -25%


  Resort Hotel (Venezuelian people)

     -Replaces Broadcast Tower
     -Gold: -15%


  Dockyard (Minoan people)

     -Replaces Harbor
     -Water Units: +3 EXP


  Club Tropicana (Cuban people)

     -Replaces Colosseum
     -War Weariness: -15%, Can turn 1 citizen into Artist


  Barter club (Argentinian people)

     -Replaces Supermarket
     -No criminality from Poverty, Moroseness: -50%


  Insurance Company (Swiss people)

     -Replaces Bank
     -Costs of the events concerning the city and its plots: -75%


  Malagasy Trading Post (Malagasy people)

     -Replaces Harbor
     -Generate 3 slaves, Incomes by sold slaves: +20% (in all the empire)


  Regional Council (Polish people)

     -Replaces Courthouse
     -Gold: +10%


  Corporation (Vietnamese people)

     -Replaces Grocer
     -Food: +1/10 population points, Commerce: +1/7 population points, Production: +1/5 population points


  Customs (Lydian people)

     -Replaces Courthouse
     -Gold: +25%


  Military School (Macedonian people)

     -Replaces Barracks
     -Research: +10%


  Dacian Stable (Dacian people)

     -Replaces Stable
     -Food: +10% with Horse resource


  Scythian Stable (Scythian people)

     -Replaces Stable
     -Production of Mounted Units: +25%


  Ringfort (Irish people)

     -Replaces Castle
     -Generate defenders if the city is captured by ennemies (even if it is not razed)


  Fortress (Serbian people)

     -Replaces Castle
     -Free Promotion Carapace (suffers 33% less Collateral damages) for units built in the city


  Vaulted Granary (Nubian people)

     -Replaces Granary
     -Health: +1


  Breeding Stud (Numidian people)

     -Replaces Stable
     -Food: +5% with Cow/Sheep/Pig resources


  Idol (Thai people)

     -Replaces Statue
     -Can turn 1 citizen into Priest, Can turn 1 citizen into Artist


  Game of the arrow (Amerindian people)

     -Replaces Colosseum
     -EXP : +3 (for archer units)


  Karum (Assyrian people)

     -Replaces Harbor
     -Gold by sold slave: +25% (in all the empire)


  Lamasery (Tibetan People)

     -Replaces Library
     -Health: +1 with State Religion


  Thracian Market (Thracian people)

     -Replaces Market
     -Commerce: +15% with Gold resource


  Opera (Austro-hungarian people)

     -Replaces Theatre
     -Happiness: +1, Culture: +1/turn


  Goldsmith (Lithuanian people)

     -Replaces Forge
     -Commerce: +1 with Gold/Tin resource


  Phenician Lighthouse (Phenician people)

     -Replaces Lighthouse
     -Trade Routes: +1


  Etruscan Lighthouse (Etruscan people)

     -Replaces Lighthouse
     -Water Units: +3 EXP


  Fishery (Polynesian people)

     -Replaces Lighthouse
     -Water Units built in the city: free promotion Transport I (+1 cargo space)


  Rice Terrace (Philippin people)

     -Replaces Granary
     -Delete disease due to jungles


  Sambodromo (Brazilian people)

     -Replaces Theatre
     -Chances that happiness generate festivities ("we love our..."): +100%


  Shoogah (Armenian people)

     -Replaces Market
     -Happiness: +1


  Stadium (Australian people)

     -Replaces Broadcast Tower
     -Happiness: +1


  Tavern (Jamaican people)

     -Replaces Grocer
     -Happiness: +1


  Hittite Courthouse (Hittites people)

     -Replaces Courthouse
     -Happiness: +1


  Popular Courthouse (Indonesian people)

     -Replaces Courthouse
     -Colonial costs: -50%


  Governor's villa (Burguese people)

     -Replaces Tribunal
     -Impact of distance from the palace on the Governor's loyalty: -50%



NEW RELIGIOUS BUILDINGS

  Animism monument (Animism religion)

     -Temple type
     


  Sacred Stone (Animism religion)

     -Monastery type
     


  Animist Circle (Animism religion)

     -Cathedral type
     


  Little gurdwara (Sikhism religion)

     -Temple type
     


  Sikh monastery (Sikhism religion)

     -Monastery type
     


  Great gurdwara (Sikhism religion)

     -Cathedral type
     


  Anthropomorphic temple (Anthropomorphic temple)

     -Temple type
     


  Anthropomorphic monastery (Anthropomorphic temple)

     -Monastery type
     


  Great anthropomorphic temple (Anthropomorphic temple)

     -Cathedral type
     


  Solar temple (Solar cult)

     -Temple type
     


  Little pyramid (Solar cult)

     -Monastery type
     


  Great solar temple (Solar cult)

     -Cathedral type
     


  Jain temple (Jainism religion)

     -Temple type
     


  Jain monastery (Jainism religion)

     -Monastery type
     -Corruption: -10%


  Great jain temple (Jainism religion)

     -Cathedral type
     -Corruption: -25%


  Shinto temple (Shinto religion)

     -Temple type
     


  Shinto monastery (Shinto religion)

     -Monastery type
     


  Shinto Jinja (Shinto religion)

     -Cathedral type
     


  Zoroastrian temple (Zoroastrian religion)

     -Temple type
     


  Zoroastrian monastery (Zoroastrian religion)

     -Monastery type
     


  Ziggurat (Zoroastrian religion)

     -Cathedral type
     


  Multicosmic place (Multicosmic religion)

     -Temple type
     


  Multicosmic crypt (Multicosmic religion)

     -Monastery type
     


  Multicosmic temple (Multicosmic religion)

     -Cathedral type
     


  Hunabi temple (Hunabi Religion)

     -Temple type
     


  Hunabi sacrificial altar (Hunabi Religion)

     -Monastery type
     


  Hunabi great pyramid (Hunabi Religion)

     -Cathedral type
     


  Pantheist Temple (Pantheist Religion)

     -Temple type
     


  Pantheist seminary (Pantheist Religion)

     -Monastery type
     


  Pantheist institute (Pantheist Religion)

     -Cathedral type
     


  Kailaist Totem (Kailaist Religion)

     -Temple type
     


  Kailaist monastery (Kailaist Religion)

     -Monastery type
     


  Kailaist inukshuk (Kailaist Religion)

     -Cathedral type
     


  Spiritist Church (Spiritist Religion)

     -Temple type
     


  Spiritist community (Spiritist Religion)

     -Monastery type
     


  Spiritist Cathedral (Spiritist Religion)

     -Cathedral type
     


  Biocentrist Totem (Biocentrist Religion)

     -Temple type
     


  Biocentrist Sweat Lodge (Biocentrist Religion)

     -Monastery type
     


  Biocentrist Great Fresco (Biocentrist Religion)

     -Cathedral type
     


  Gaian sculpted head (Gaian Religion)

     -Temple type
     


  Gaian monastery (Gaian Religion)

     -Monastery type
     


  Gaian pyramid (Gaian Religion)

     -Cathedral type