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NEW GAME OPTIONS
When creating a custom game, you feel free to turn on/off the following options. At all case, as the party has not yet started.
However, when creating a classic SOLO game, the options are enabled/disabled on the basis of their default configuration. To change this setup, it is necessary to modify the Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Total_War_0.94\Assets\XML\GameInfo\CIV4GameOptionInfos.xml file, and change the 'bDefault' tag (value 0 to disable, value 1 to enable).
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No epidemics
-This option eliminates any chance of the occurrence of an epidemic in cities plagued by a high level of disease.
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No pirates
-With this option, no pirate unit can appear in any coastal city.
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No protectorates
-Disable the ability to install a protectorate in a new conquered city.
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No Scientific/Commercial/Cultural Pacts
-Disable Diplomat Great Persons and, inconsequential, their ability to sign scientific/commercial/cultural pacts.
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No slavery
-Prevents the emergence of slave units, in any situation whatsoever.
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No prohibition resolution in UN
-Disable the ability, for the UN Secretary-General, to propose to vote, the disappearance of a type of resource.
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No Olympic Games
-With this option, Olympic Games can't be founded.
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No corporations
-This option prevents the creation of any corporation, and disables the screen dedicated to this concept.
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No spy captured
-With this option, the spies have no chance of being caught after a mission (but they can still be murdered, of course).
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Strenght handicap for human players
-With this option, the units of human players suffer a constant penalty of strenght, determined by the chosen difficulty level.
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No Monopoly
-This option disables the concept of monopoly, the effects associated with them, but also the economic victory type.
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No religion persecutions
-This option prevents players to chase a religion of one of their city. Citizens continue to hunt nonetheless religions poorly implemented, and espionage missions aimed at driving a religion opponent of a city, have always ongoing.
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No impact from Import/Export of cultural resources
-With this option, the import of cultural resources does not penalize the production of culture. And the export of cultural resources no longer generates a bonus.
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No mercenaries
-This option disables the buying/selling mercenaries screen. It is installed by default because the concept of mercenaries may still contain errors.
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Technologic options
-This option gives each player, bonuses to a small number of technologies, a bit like a single unit, but more uncertain. This option is disabled by default as this concept has not yet been completed.
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Pas de Constitution/Concile
-Disable creation of any collegial constitution for international institutions.
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Permanent help
-Pops bubbles aid to introduce the new concepts of Total War Mod. This option can be revived/disabled via the options screen of the player. However, in each new game, it is enabled by default.
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Strong Armours
-Some modern units can't be destroyed by some ancient units.
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Active Senate
-The Senate (with Universal Suffrage or Representation) can cancel your declarations of war or sign a peace treaty
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No barbarian epidemic
-Prohibits any disease in barbarian cities
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No barbarian cities emergence
-Prohibits barbarian cities to become a new civilization
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No new civilization further to a barbarian conquest
-Prevents the creation of a new civilization further to a barbarian conquest
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Dynamic Universal Suffrage
-Authorize the holding of elections to allow people to change leader
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