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NEW TRAITS

  Diplomat

     -Diplomatic relationships: +1
     -Begin in peace with barbarians/pirates
     -Governors causes of satisfaction: +1
     -Espionage Points: +1/city
     -No military level required to construct: Statue


  Erudite

     -Cost of scientific technologies: -10%
     -Stolen research works after conquests: +50%
     -Double production speed of: Observatory, Laboratory


  Religious

     -Install State Religion in new cities (including conquered cities)
     -Double production speed of: Temples, Monument
     -Production 50% faster of: Cathedrals


  Globetrotter

     -Water Units: +1 Movement Point
     -Free promotion Boarding I for Water Units
     -Roads can't be plundered
     -Double production speed of: Lighthouse, Arsenal


  Tolerant

     -No revolt turns after conquests
     -Governors never paralyse their units
     -Double production speed of: Custom house, Airport, Public Transportation


  Marine

     -Coastal Trade Routes: +1/city
     -Free promotion Amphibious for Melee/Gunpowder units
     -No piracy in coastal cities
     -Double production speed of: Harbor, Levee
     -Production 50% faster of: Work-boat


  Manual

     -Player gain +100% production points from chopping
     -Time to destroy marsh/jungle: -50%
     -Free promotion Combat I for archery units
     -Double production speed of: National Park
     -Forge: +1 happiness


  Talented

     -Golden ages lengh: +100%
     -Double chances that happiness generates festivites in cities
     -No revolt due to unhappiness
     -Double production speed of: Statue


  Technician

     -Developpement technologies cost: -10%
     -Stolen research works after conquests: +100%
     -Double production speed of: Aqueduct, Well, Recycling center


  Altruistic

     -Health: +1
     -Immunity against epidemics
     -Free promotion Medic I for Melee/Gunpowder units
     -Double production speed of: Sewers, Hospital
     -Hospital: +1 happiness


  Knight

     -Free promotion Combat I for mounted units
     -Double production speed of: Colosseum, Stable
     -Castle: +1 happiness
     -Experience needed for next level: -33%


  Merchant

     -Slave sold: +200% gold
     -Gold: +10%
     -Trade routes generate 25% commerce more
     -Double production speed of: Commercial District, Bank, Supermarket


  Crual

     -Slaves value: +100% production points
     -Plunder: +50% gold
     -Free Promotions Drill I/Plunderer for melee/gunpowder units
     -Production 50% faster of: Onager, Catapult, Trebuchet, Cannon, Artillery, Mobile Artillery
     -Production 50% faster of: Jail



OLD TRAITS

  Philosophical

     -Great persons birth rate: +100%
     -Double production speed of: University


  Aggressive

     -Free promotion Combat I for melee/gunpowder units
     -Double production speed of: Barracks, Drydock


  Spiritual

     -No anarchy turns
     -Double production speed of: Temples
     -Production 50% faster of: Monasteries


  Expansionist

     -Health: +2
     -Double production speed of: Granary, Grocer
     -Production 25% faster of: Worker


  Industrious

     -Production of Wonders: +50%
     -Double production speed of: Forge


  Creative

     -Culture: +2/city
     -Double production speed of: Library, Theatre


  Financial

     -Commerce: +1 on plots with 2 Commerces


  Organised

     -Civic upkeep: -50%
     -Double production speed of: Factory, Market, Courthouse


  Charismatic

     -Happiness: +1/city
     -Happiness: +1 with: Monument, Broadcast Tower
     -Production 50% faster of: Forbidden Palace


  Protective

     -Free promotions City Garrison I/Drill I for archery/gunpowder units
     -Double production speed of: Walls, Castle


  Imperialist

     -Great General emergence: +100%
     -Production 50% faster of: Settler