Untitled Document
 
English    Franšais
         HOME
         DOWNLOAD
         FORUM
         PARTICIPATE
         FAQ
         Buildings
         Civilizations
         Concepts
         Civics
         Diseases
         Leaders
         Options
         Projects
         Promotions
         Religions
         Resources
         Technologies
         Traits
         Units
         Vassal Estates
         Votes
         Votes
         Wonders
NEW TRAITS

  Diplomat

     -Diplomatic relationships: +1
     -Begin in peace with barbarians/pirates
     -Governors causes of satisfaction: +1
     -Espionage Points: +1/city
     -No military level required to construct: Statue


  Erudite

     -Cost of scientific technologies: -10%
     -Stolen research works after conquests: +50%
     -Double production speed of: Observatory, Laboratory


  Religious

     -Install State Religion in new cities (including conquered cities)
     -Double production speed of: Temples, Monument
     -Production 50% faster of: Cathedrals


  Globetrotter

     -Water Units: +1 Movement Point
     -Free promotion Boarding I for Water Units
     -Roads can't be plundered
     -Double production speed of: Lighthouse, Arsenal


  Tolerant

     -No revolt turns after conquests
     -Governors never paralyse their units
     -Double production speed of: Custom house, Airport, Public Transportation


  Marine

     -Coastal Trade Routes: +1/city
     -Free promotion Amphibious for Melee/Gunpowder units
     -No piracy in coastal cities
     -Double production speed of: Harbor, Levee
     -Production 50% faster of: Work-boat


  Manual

     -Player gain +100% production points from chopping
     -Time to destroy marsh/jungle: -50%
     -Free promotion Combat I for archery units
     -Double production speed of: National Park
     -Forge: +1 happiness


  Talented

     -Golden ages lengh: +100%
     -Double chances that happiness generates festivites in cities
     -No revolt due to unhappiness
     -Double production speed of: Statue


  Technician

     -Developpement technologies cost: -10%
     -Stolen research works after conquests: +100%
     -Double production speed of: Aqueduct, Well, Recycling center


  Altruistic

     -Health: +1
     -Immunity against epidemics
     -Free promotion Medic I for Melee/Gunpowder units
     -Double production speed of: Sewers, Hospital
     -Hospital: +1 happiness


  Knight

     -Free promotion Combat I for mounted units
     -Double production speed of: Colosseum, Stable
     -Castle: +1 happiness
     -Experience needed for next level: -33%


  Merchant

     -Slave sold: +200% gold
     -Gold: +10%
     -Trade routes generate 25% commerce more
     -Double production speed of: Commercial District, Bank, Supermarket


  Crual

     -Slaves value: +100% production points
     -Plunder: +50% gold
     -Free Promotions Drill I/Plunderer for melee/gunpowder units
     -Production 50% faster of: Onager, Catapult, Trebuchet, Cannon, Artillery, Mobile Artillery
     -Production 50% faster of: Jail



OLD TRAITS

  Philosophical

     -Great persons birth rate: +100%
     -Double production speed of: University


  Aggressive

     -Free promotion Combat I for melee/gunpowder units
     -Double production speed of: Barracks, Drydock


  Spiritual

     -No anarchy turns
     -Double production speed of: Temples
     -Production 50% faster of: Monasteries


  Expansionist

     -Health: +2
     -Double production speed of: Granary, Grocer
     -Production 25% faster of: Worker


  Industrious

     -Production of Wonders: +50%
     -Double production speed of: Forge


  Creative

     -Culture: +2/city
     -Double production speed of: Library, Theatre


  Financial

     -Commerce: +1 on plots with 2 Commerces


  Organised

     -Civic upkeep: -50%
     -Double production speed of: Factory, Market, Courthouse


  Charismatic

     -Happiness: +1/city
     -Happiness: +1 with: Monument, Broadcast Tower
     -Production 50% faster of: Forbidden Palace


  Protective

     -Free promotions City Garrison I/Drill I for archery/gunpowder units
     -Double production speed of: Walls, Castle


  Imperialist

     -Great General emergence: +100%
     -Production 50% faster of: Settler