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NEW TRAITS
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Diplomat
-Diplomatic relationships: +1
-Begin in peace with barbarians/pirates
-Governors causes of satisfaction: +1
-Espionage Points: +1/city
-No military level required to construct: Statue
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Erudite
-Cost of scientific technologies: -10%
-Stolen research works after conquests: +50%
-Double production speed of: Observatory, Laboratory
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Religious
-Install State Religion in new cities (including conquered cities)
-Double production speed of: Temples, Monument
-Production 50% faster of: Cathedrals
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Globetrotter
-Water Units: +1 Movement Point
-Free promotion Boarding I for Water Units
-Roads can't be plundered
-Double production speed of: Lighthouse, Arsenal
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Tolerant
-No revolt turns after conquests
-Governors never paralyse their units
-Double production speed of: Custom house, Airport, Public Transportation
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Marine
-Coastal Trade Routes: +1/city
-Free promotion Amphibious for Melee/Gunpowder units
-No piracy in coastal cities
-Double production speed of: Harbor, Levee
-Production 50% faster of: Work-boat
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Manual
-Player gain +100% production points from chopping
-Time to destroy marsh/jungle: -50%
-Free promotion Combat I for archery units
-Double production speed of: National Park
-Forge: +1 happiness
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Talented
-Golden ages lengh: +100%
-Double chances that happiness generates festivites in cities
-No revolt due to unhappiness
-Double production speed of: Statue
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Technician
-Developpement technologies cost: -10%
-Stolen research works after conquests: +100%
-Double production speed of: Aqueduct, Well, Recycling center
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Altruistic
-Health: +1
-Immunity against epidemics
-Free promotion Medic I for Melee/Gunpowder units
-Double production speed of: Sewers, Hospital
-Hospital: +1 happiness
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Knight
-Free promotion Combat I for mounted units
-Double production speed of: Colosseum, Stable
-Castle: +1 happiness
-Experience needed for next level: -33%
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Merchant
-Slave sold: +200% gold
-Gold: +10%
-Trade routes generate 25% commerce more
-Double production speed of: Commercial District, Bank, Supermarket
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Crual
-Slaves value: +100% production points
-Plunder: +50% gold
-Free Promotions Drill I/Plunderer for melee/gunpowder units
-Production 50% faster of: Onager, Catapult, Trebuchet, Cannon, Artillery, Mobile Artillery
-Production 50% faster of: Jail
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OLD TRAITS
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Philosophical
-Great persons birth rate: +100%
-Double production speed of: University
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Aggressive
-Free promotion Combat I for melee/gunpowder units
-Double production speed of: Barracks, Drydock
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Spiritual
-No anarchy turns
-Double production speed of: Temples
-Production 50% faster of: Monasteries
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Expansionist
-Health: +2
-Double production speed of: Granary, Grocer
-Production 25% faster of: Worker
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Industrious
-Production of Wonders: +50%
-Double production speed of: Forge
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Creative
-Culture: +2/city
-Double production speed of: Library, Theatre
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Financial
-Commerce: +1 on plots with 2 Commerces
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Organised
-Civic upkeep: -50%
-Double production speed of: Factory, Market, Courthouse
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Charismatic
-Happiness: +1/city
-Happiness: +1 with: Monument, Broadcast Tower
-Production 50% faster of: Forbidden Palace
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Protective
-Free promotions City Garrison I/Drill I for archery/gunpowder units
-Double production speed of: Walls, Castle
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Imperialist
-Great General emergence: +100%
-Production 50% faster of: Settler
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