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NEW UNITES
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Animist missionary
-Spread Animist religion
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Anthropomorphic missionary
-Spread Anthropomorphic religion
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Biocentrist missionary
-Spread Biocentrism
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Chemical Mortar (requires Artillery & Medicine, Resource Sulfur)
-Strength: 14, Movements: 1
-Can withdraw from Combat: 80% chances
-Causes Collateral damages
-Reduces cure capacities of the units(with Collateral damages)
-Can poison population of a city (by bombing): 15% chances
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Chemical Zeppelin (requires Flight & Medicine, Resources Oil and Sulfur)
-Strength: 12, Range: 10
-Causes Collateral damages
-Reduces cure capacities of the units(with Collateral damages)
-Can poison population of a city (by bombing): 25% chances
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Dirty Bomb (ICBM) (requires Rocketry, Fission, Resource Uranium)
-Radioactive fallouts rate: 80%
-Military death rate: 40%, Civilian death rate: 55%
-Buildings destruction rate: 2%
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Gaia missionary
-Spread Gaia Cult
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Hunabi missionary
-Spread Hunabism
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Jain missionary
-Spread Jain religion
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Kailaist missionary
-Spread Kailism
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Leader
-Unit used in concept "Leader Unit"
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Migrant
-Unit appearing in some cases
-Can accelerate demographic growth of a city
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Miniaturized Missile (ICBM) (requires Composites, Rocketry, Fission, Resource Uranium)
-Chances to destroy a targetted city: 7%
-Radioactive fallouts rate: 30%
-Military death rate: 30%, Civilian death rate: 25%
-Buildings destruction rate: 30%
-Effects less reduced by nuke protections
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Mounted spearman (requires Syncretism, Resources Horse and Iron/Copper/Tin)
-Power: 5, Movement: 2
-No defensive bonus
-Can withdraw from Combat: 15% chances<
-Attack/Defense vs Archer units: -50%
-Attack/Defense vs Mounted units: +50%
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Multicosmic missionary
-Spread Multicosmic religion
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Neutronic Missile (ICBM) (requires Fusion, Rocketry, Resource Uranium)
-Radioactive fallouts rate: 40%
-Military death rate: 90%, Civilian death rate: 95%
-Buildings destruction rate: 5%
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Onager (requires Mathematics)
-Strength: 4, Movements: 1
-No defensive bonus
-Causes Collateral damages
-Can bombard cities defenses (-5%/Turn)
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Pantheist missionary
-Spread Pantheism
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Papal Pikeman (requires Engineering, Theology, Resource Iron, Apostolic Palace)
-Similar to the pikeman
-City Attack: +1%/% of religious influence condemned by Apostolic Palace
-Attack/Defense vs Melee units: +25%
-Limit: 3 units per player
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Partisan (requires Guerilla Warfare, Chemistry)
-Strength: 12, Movements: 1
-Plunder can produce food, production, commerce in original city
-Causes Collateral damages
-Starts with Camouflage promotion
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Pirate
-Barbarian unit
-Unit used in concept "Piracy"
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Police (requires Constitution, Rifling)
-Power: 8, Movement: 1
-Only defensive
-Can Expose Rival Spies in Nearby Tiles<
-Free Honnor promotion
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Politician
-Great Person
-Can colonize a barbarin city
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Radiologic Missile (ICBM) (requires Fiber optics, Rocketry, Fission, Resource Uranium)
-Radioactive fallouts rate: 100%
-Military death rate: 40%, Civilian death rate: 35%
-Buildings destruction rate: 40%
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Sailor
-Great Person
-Can settle a trading post
-Can cross all type of terrains
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Shinto missionary
-Spread Shinto religion
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Sikh missionary
-Spread Sikh religion
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Slave
-Unit used in concept "Slavery"
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Solar missionary
-Spread Solar Cult
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Spiritist missionary
-Spread Spiritism
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VX Chemical Artillery (requires Artillery & Genetics, Resource Oil)
-Strength: 22, Movements: 1
-No defensive bonus
-Causes Collateral damages
-Reduces cure capacities of the units(with Collateral damages)
-Can poison population of a city (by bombing): 30% chances
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Zoroastrian missionary
-Spread Zoroastrian religion
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NEW UNIQUE UNITS
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Almogavar (requires Iron working, Resource Iron)
-Iberic unique unit, Replaces Swordsman
-Can move through impassable terrains
-Ignores terrain movement costs
-City attack: +5%
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Ambract (requires Horseback riding, Archery, Resource Horse)
-Gallic unique unit, Replaces Horse archer
-1-2 First strikes
-Immune to First strikes
-Attack/Defense vs Melee units: +50%
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Bandeirantes (requires Gunpowder, Resource Sulphur)
-Brazilian unique unit, Replaces Musketman
-Chances to turn an enemy into slave: +30%
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Bombard (requires Gunpowder, Resource Iron)
-Burgundy unique unit, Replaces Cannon
-Starts with Panic promotion
-Doesn't need Sulphur resource
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Buccaneer (requires Chemistry, Astronomy, Resources Iron)
-Jamaican unique unit, Replaces Frigate
-Causes Collateral damages
-Bombardments more efficients
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Canada Corps (requires Assembly line, Rifling, Resource Sulphur)
-canadian unique unit, Replaces Infantry
-Starts with March promotion
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Light Chariot (requires The Wheel, Resource Horse)
-Hittites unique unit, Replaces Chariot
-Movement points: +1
-Défense vs Melee units: +50%
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Shaolin Fighter (requires Engineering, Resource Iron)
-Tibetan unique unit, Replaces Pikeman
-Begin with 8 free EXP
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Etruscan scout (requires Hunting)
-Etruscan unique unit, Replaces scout
-Ignores terrain movement costs
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Royal scyth (requires Guild, Horseback riding, Resource Horse & Iron)
-Scythian unique unit, Replaces Knight
-1-2 First Strikes
-Can withdraw from combat: +25% chances
-Starts with Shock promotion
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Carthaginian Elephant (requires Architecture, Horseback riding, Resource Ivory)
-Carthaginian unique unit, Replaces war Elephant
-Causes Collateral damages
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Thai Battle Elephant (requires Architecture, Horseback riding, Resource Ivory)
-Thai unique unit, Replaces War Elephant
-Strength: +1
-City Defense: +20%
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Paphlagonian swordsman (requires Iron working, Resource Iron)
-Lydian unique unit, Replaces Swordsman
-Movement points: +1
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Falxman (requires Bronze working, Resource Copper or Iron)
-Dacian unique unit, Replaces Axeman
-0-1 First Strikes
-Attack/Defense vs Melee units: +50%
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Slinger (requires Hunting, Resource Copper or Iron)
-Illyrian unique unit, Replaces Spearman
-1 Additional First Strike
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Swiss guard (requires Engineering, Resource Iron)
-Swiss unique unit, Replaces Pikeman
-Strength: +1
-Starts with Professional promotion
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Grenadier on Horse (requires Military tradition, Rifling, Horseback riding, Resource Horse)
-Argentinian unique unit, Replaces cavalry
-Attack/Defense against Gunpowder units: +5%
-Strength: +1
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Guede Warrior (requires Bronze working, Resource Copper or Iron)
-Brython unique unit, Replaces Axeman
-Ignores terrain movement costs
-Defense on Tundra: +25%
-Defense in Forest: +25%
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Austro-hungarian Hussard (requires Military tradition, Gunpowder, Horseback riding, Ressource Horse & Iron)
-Austro-hungarian unique unit, Replaces Cuirassier
-Starts with Commando promotion
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Polish Hussard (requires Guilds, Horseback riding, Resource Horse & Iron)
-Polish unique unit, Replaces Knight
-1 additional First Strike
-Attack/Defense vs Mounted/Gunpowder units: +25%
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Hypaspists (requires Resource Copper or Iron)
-Macedonian unique unit, Replaces Axeman
-Movement points: +1
-Attack/Defense vs Mounted units: +25%
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Kopassus (requires Industrialism, Rifling)
-Indonesian unique unit, Replaces Marine
-Starts with Woodsman I promotion
-Puissance: -2, Movement points: +1
-Cost: -10%
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Irish spearman (requires Hunting, Resource Copper or Iron)
-Irish unique unit, Replaces Spearman
-City defense: +25%
-Hills defense: +25%
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Llanero (requires Military tradition, Rifling, Horseback riding, Resource Horse)
-Venezuelian unique unit, Replaces Cavalry
-0-1 First Strike
-Can withdraw from Combat: +25% chances
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Armenian legionnary (requires Iron working, Resource Iron)
-Armenian unique unit, Replaces Swordsman
-Can withdraw from Combat: +25% chances
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Macabee (requires Iron working, Resource Iron)
-Hebrew unique unit, Replaces Swordsman
-Hills defense: +15%
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Mambise (requires Military tradition, Rifling, Horseback riding, Resource Horse)
-Cuban unique unit, Replaces Cavalry
-Starts with Mobility promotion
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Medjay (requires Archery)
-Nubian unique unit, Replaces Archer
-1 additional First Strike
-City defense: +25%
-Hills defense: +25%
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Menalamba (requires Hunting, Resource Copper or Iron)
-Malagasy unique unit, Replaces Spearman
-City defense: +10%
-Hills defense: +50%
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Narkabtu (requires The Wheel, Resource Horse)
-Assyrian unique unit, Replaces Chariot
-1 additional First Strike
-Can withdraw from Combat: +5% chances
-Attack/Defense vs Melee units: +50%, Attack/Defense vs Axeman: -50%
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Peltast (requires Hunting, Resource Copper or Iron)
-Thracian unique unit, Replaces Spearman
-0-1 First Strike
-City defense: +50%
-Hills defense: +50%
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Pirogue (requires Fishing)
-Filipino unique unit, Replaces Work boats
-Power: 1, Movement: 2
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Nuku Hiva Canoe (requires Piracy, Metal Casting)
-Polynesian unique unit, Replaces Trireme
-No supply cost
-Plunder can produce food, production, commerce in original city
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Rats of Tobruk (requires Industrialism, Rifling)
-Australian unique unit, Replaces Marine
-Starts with Ambush and Marsh promotions
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Tchetniks (requires Assembly line, Rifling, Resource Sulphur)
-Serbian unique unit, Replaces Infantry
-Can withdraw from Combat: +10% chances
-Causes Collateral damages
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Minoan Trireme(requires Piracy, Metal casting)
-Minoan unique unit, Replaces Trireme
-Cargo space: +2
-Starts with Boarding I promotion
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Phenician Trireme (requires Piracy, Metal casting)
-Phenician unique unit, Replaces Trireme
-Cargo space: +2
-Movement points: +1
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Vietcong (requires Marxism, Rifling, Resource Sulphur)
-Vietnamese unique unit, Replaces Infantry
-Can withdraw from Combat: +20% chances
-Starts with Woodsman I promotion
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Vytis (requires Guilds, Horseback riding, Resources Horse & Iron)
-Lithuanian unique unit, Replaces Knight
-Defense in Forest: +25%
-Attack in Forest: +50%
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