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  Annexed territory (requires Fascism)

     +1 in the vassal's cities
     Additional costs for the master: high
     Gift to the master probabilities level: 100%
     Vassal emancipation requires the equivalent of 50% of the master's territory size
     Vassal emancipation requires the equivalent of 50% of the master's demographic level
     The vassal can emancipate is he lost at least 50% of his territory after signing the agreement
     The vassal can emancipate if the addition of his territory and his master's one were reduced under 50%
     The vassal can put an ultimatum after a conflict with: Marxism
     No fog of war on the vassal's territory for the master
     The vassal's territory is "friendly territory" for master's units
     The vassal can't drive out a religion if the master have its Holy City
     The vassal can't drive out a religion if the master have chosen it as his State Religion
     The master can train the Unique Unit of the vassal
     Shared resources, Shared monopolies (managed by the master)
     The master pays vassal's International Taxes
     The vassal votes at master's Universal Suffrage
     The vassal gives his international votes if the master have chosen the Universal Suffrage civic
     The vassal doesn't have the right to propose his cities for trade with other players
     Frozen borders between the vassal and the master (the continue to be spread)
     Wars and peace managed by the master
     The annexed territory is a status of vassalage which includes high interdependence links with the master, but also more emancipation opportunities.


  Colony (requires Compass)

     +1 in the master's cities
     Additional costs for the master: normals
     Gift to the master probabilities level: 150%
     The vassal can emancipate if the addition of his territory and his master's one were reduced under 50%
     No fog of war on the vassal's territory for the master
     The vassal's territory is "friendly territory" for master's units
     The vassal can't drive out a religion if the master have its Holy City
     The vassal can't drive out a religion if the master have chosen it as his State Religion
     The master can train the Unique Unit of the vassal
     The vassal's resources are inevitably all availables for trade with the master
     The vassal doesn't have the right to propose his cities for trade with other players
     Wars and peace managed by the master
     Convertible in: Annexed territory, Dominion
     Can't be traded with an existing player
     The colony is a status of vassalage which result from the secession (organized by the master) of some cities far away the capital


  Dominion (requires Democracy)

     Additional costs for the master: low
     Vassal emancipation requires the equivalent of 50% of the master's territory size
     Vassal emancipation requires the equivalent of 50% of the master's demographic level
     The vassal can emancipate is he lost at least 75% of his territory after signing the agreement
     The vassal can emancipate if the addition of his territory and his master's one were reduced under 50%
     The vassal can put an ultimatum after a conflict with: Democracy
     No fog of war on the vassal's territory for the master
     The vassal's territory is "friendly territory" for master's units
     The master can train the Unique Unit of the vassal
     The vassal can lead separed wars
     The Dominion is a status of vassalage, which let some leeway to the colonized people, preventing in some contexts, a paralysis of the country which remains an ally


  Protectorate (requires Polyarchy)

     +1 in the master's cities
     +1 in the vassal's cities
     Additional costs for the master: normals
     Gift to the master probabilities level: 50%
     No fog of war on the vassal's territory for the master
     The vassal's territory is "friendly territory" for master's units
     The vassal can't drive out a religion if the master have its Holy City
     The vassal can't drive out a religion if the master have chosen it as his State Religion
     The master can train the Unique Unit of the vassal
     The vassal's resources are inevitably all availables for trade with the master
     Wars and peace managed by the master
     Signers must be in peace
     The protectorate is a negotiated status of vassalage, signed by two people who feel close and, above all, have a common military interest


  Puppet State (requires Feudalism)

     +1 in the master's cities
     +1 in the vassal's cities
     Additional costs for the master: normals
     Gift to the master probabilities level: 75%
     Vassal emancipation requires the equivalent of 50% of the master's territory size
     Vassal emancipation requires the equivalent of 50% of the master's demographic level
     The vassal can emancipate is he lost at least 50% of his territory after signing the agreement
     The vassal can emancipate if the addition of his territory and his master's one were reduced under 50%
     No fog of war on the vassal's territory for the master
     The vassal's territory is "friendly territory" for master's units
     The vassal can't drive out a religion if the master have its Holy City
     The vassal can't drive out a religion if the master have chosen it as his State Religion
     The master can train the Unique Unit of the vassal
     The vassal's resources are inevitably all availables for trade with the master
     Wars and peace managed by the master
     Signers must be in conflict
     Convertible in: Annexed territory, Dominion
     The Puppet State is a defeated nation which transfer a part of its sovereignty, constrained by a very unbalanced peace treaty