Untitled Document
 
English    Français
         HOME
         DOWNLOAD
         FORUM
         PARTICIPATE
         FAQ
         Buildings
         Civilizations
         Concepts
         Civics
         Diseases
         Leaders
         Options
         Projects
         Promotions
         Religions
         Resources
         Technologies
         Traits
         Units
         Vassal Estates
         Votes
         Votes
         Wonders
NEW WONDERS

  Airyanem Vaejah

     -Gold: +1 by city with zoroastrism
     -Spreads zoroastrism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in Zoroastrian Holy City


  Triumphal Arch (requires Military Tradition)

     -No Anarchy turns
     -No wait between Civics or State Religion change
     -Annul any probability of cultural revolt in cities


  Terracotta Army (requires Imperialism)

     -Generate 1 Great General
     -Leader's death no longer causes anarchy turns
     -EXP gained by leader unit: +100%


  Big Ben (requires Constitution)

     -Research: +1 per specialist in all cities


  Burj-Al (requires Plastics)

     -Foreign Trade Routes: +25% commerce


  International Information Channel (requires Mass Media)

     -Cultural resources importation no longer causes cultural penalty
     -Double cultural resources exportation bonus


  Circus Maximus (requires Athletism)

     -Units Upgrade cost: -25%


  Trajan Column (requires Imperialism)

     -No fog of war on the continent


  Complex of Solar Temples

     -Gold: +1 by city with Solar Cult
     -Spreads Solar Cult
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Solar Cult Holy City


  Defense Industry

     -Japanese Unique Building, replaces West Point
     -Produce EXP in function of the research budget rate


  Cromlech

     -Gold: +1 by city with Animism
     -Spreads Animism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Animist Holy City


  Great Colosseum (requires Athlestism)

     -Free Colosseum in every cities


  Great Fish Market (requires Refrigeration)

     -Food: +25% with Fish, Whale
     -Food: +15% with Crab, Clam


  Great opera (requires Tourism)

     -Touristic incomes: +50% commerce


  Spiritist Great Academy

     -Gold: +1 by city with Spiritism
     -Spreads Spiritism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Spiritism Holy City


  Geoglyphs (requires Early Astronomy)

     -Research: +2/trade route in the city


  Hall of the Heroes

     -Unique Building for Britons, replaces Heroic Epic
     -Produces additional EXP for ground units


  Harmandir sahib

     -Gold: +1 by city with Sikhism
     -Spreads Sikhism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Sikh Holy City


  Gutenbergs Printing Press (requires Printing Press)

     -Ennemies can't drive out a religion from any of your cities
     -Culture: +1/trade route in all cities


  Inuksugalait

     -Gold: +1 by city with Kailaism
     -Spreads Kailaism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Kailaist Holy City


  Ethics

     -Gold: +1 by city with Pantheism
     -Spreads Pantheism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Pantheist Holy City


  The City (requires Corporation)

     -Report 5% of the National Treasury (limited to 50 Gold/turn)
     -Can turn 1 citizen into Merchant


  La Venta

     -Gold: +1 by city with Gaia Cult
     -Spreads Gaia Cult
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Gaia Cult Holy City


  Labyrinth (requires Palaces)

     -Defense: +25% in all cities


  Maginot Line (requires Steam Power)

     -Install mines on 50% of the territory


  Machu Picchu (requires Engineering)

     -Enables to move through the Mountains
     -Food: +1 on Mountains
     -Commerce: +1 on Mountains


  Lyceum (requires Philosophy)

     -Myths resources: +3


  Castle of Heroes

     -Gold: +1 by city with Multicosmism
     -Spreads Multicosmism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Multicosmic Holy City


  Pantheon (requires Piracy)

     -Razed cities are raid
     -Loot chances (for Water Units): +50%
     -Gains from Loots (for Water Units): +100%
     -Piracy chances in coastal cities: -25%


  Brandeburg Gate (requires Humanism)

     -Enables all Diplomatic Civics


  Sphinx (requires Palaces)

     -Improvements built 50% faster


  Statue of Gomateshvara

     -Gold: +1 by city with Jainism
     -Spreads Jainism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Jain Holy City


  Artemis Temple

     -Gold: +1 by city with Anthropomorphism
     -Spreads Anthropomorphism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Anthropomorphic Holy City


  Tikal

     -Gold: +1 by city with Hunabism
     -Spreads Hunabism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Hunabi Holy City


  Leaned Tower (requires Theology)

     -Great persons Birth Rate: +100% in the city


  Twin Towers (requires Fission)

     -Electoral Weight to the UN: +30%


  Uluru

     -Gold: +1 by city with Biocentrism
     -Spreads Biocentrism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Biocentrist Holy City


  Yaoyorozu No Kami

     -Gold: +1 by city with Shintoism
     -Spreads Shintoism
     -Can turn 3 citizens into Priest
     -Can be built by a Prophet, in the Shintoist Holy City